Role-Playing Game Professional Trainee Workbooks

Training Workbooks for RPG Professionals!

RPG Professional Trainees include the following professional foci on role-playing game use: 

  • Education

  • Entertainment

  • Healthcare

  • Professional Development

  • Recreation

  • Therapeutic

  • and more

This book is a workbook. It includes placeholders and pointers for the necessary information, but does not just hand you the answers. The book is filled with quiz questions and note space that you need to fill in the blanks (the answers are not provided in the book). You can find the answers through self-study or by attending an RPG Professionals Authorized Service Provider's Training Program

This workbook is useful for many people wanting to take their knowledge and skills regarding role-playing games to new heights!

Supported by decades of multidisciplinary research, hands-on experiences, evidence-based-practice in multiple fields,  hundreds of internal publication and program revisions over the decades, peer review, and feedback from thousands of participants, the Role-Playing Game Professionals Level 1 Training Workbook is now available for purchase on Amazon.

The Amazon Preview Edition is now available in large format paperback and alternate eBook Kindle format.

PURCHASE FROM SMILE.AMAZON.COM TODAY!

Be sure to use smile.amazon.com to make your purchase. If you do, when you select the 501(c)3 non-profit RPG Research as your charity of choice, Amazon will donate a portion of all your purchases made on smile.amazon.com at no added cost to you!

IMPORTANT NOTE: THIS IS A WORKBOOK NOT A STUDY GUIDE.

This workbook is useful to you if:

  • You are a strongly self-motivated person interested in self-study, and happy to put forth the effort to research the answers and fill in the book on your own. 

  • You are brand new to role-playing games and need some kind of structure to help you wade through the overwhelming white noise.

  • You are involved with one of the non-profits offering free training in return for your volunteering (such as RPG Research), you will find this workbook invaluable for keeping track of your training and all the important resources you need.

  • You are involved with the online guided courses from RPG.Education and other authorized providers. This workbook maps directly to some of the key course offerings.

  • You are a professional looking for training on how to bring role-playing games into your profession/business/organization/school/facility/hospital/long-term-care-center/community-center, etc. And you plan to attend professional training sessions from RPG.LLC, RPG Therapeutics, or other authorized training providers.

  • You are an educator who would like to create and RPG education program through your educational institution, and need a workbook in part or in whole to help guide your students through your courses.

  • You are one of the many others who may find this workbook the perfect tool for learning, researching, or training.

This workbook format is meant to support RPG Professional training programs, such as the Certified Role-Playing Game Professional programs by RPG.LLC

We do NOT recommend the eBook if you are planning to use this book for training, the eBook formatting is currently less than ideal. This book was designed for the large format Workbook to be completed by trainees to help them track their progress. The eBook format is provide (inexpensively) as-is for those just interested in reference and accessibility conveniences.

Suggested retail prices for the Amazon Preview Edition (available November 2020):

  • Paperback: $19.99 USD (8.5" x 11", 300 pages) ISBN: 979-8-5705530-4-0

  • eBook Kindle: $2.89 USD (455 pages, sharing allowed, text-to-speech enabled). ASIN: B08P93TY4W

Suggested retail prices for the full First Edition (available mid-to-late December 2020):

  • Paperback: $29.95 USD (8.5" x 11", 300 pages, with added diagrams) ISBN: 978-1-7362302-0-6
    eBook: $9.99 USD. ISBN (pending).

The development of these workbooks and training programs has been decades in the making. Beginning with the first paper on the topic in 1983, and actual in-school courses taught 5-days per week in 1985, these programs have grown and developed as the research and evidence-in-practice has grown. Finally, after many years of running these training programs internally for staff, and for paying clients, many times per week, you can get easier access to this robust training.

While potentially useful for others, primarily these workbooks are used at both the international non-profit 501(c)3 charitable research & human services organization RPG Research, as well as at RPG.LLC for facilities and RPG Professionals development toward diploma and certificate requirements completion. 

These workbooks include all of the study quiz questions and variations on the final exam questions. They do not provide all of the instructional, lecture, and hands-on material, but they do provide extensive reference material. They also include many spaces to track your training progress, including training session hours, volunteer hours, general notes space, the quiz questions twice per chapter (baseline and end of session quizzes), progress badges tracking, and more!

The purpose of these books is for students working toward an RPG Professional level by RPG Research or RPG.LLC  to have a means to track their learning progress and store their notes as they advance their training and careers, and have them as useful reference tools for many years thereafter.

20% of all profits from the sale of all these books are donated directly to to the non-profit 501(c)3 research & human services 100% unpaid volunteer-run charitable organization RPG Research ( www.rpgresearch.com ).

FAQ

This is a workbook not a study guide.

 As such we recommend the physical print editions. 

The eBook editions of this book are intended for reference convenience, accessibility needs, or preview purposes. 

This workbook is designed as a tool to aid people studying to become an RPG Professional. Whether through self-study or as part of one of the  Authorized CRPGP Service Provider Training Programs , this workbook is designed for trainees. It includes many quiz questions, but the answers are _not_ provided in the workbook. 

The workbook consists of significant blank space with lines for a trainee to fill in and reference  as they need it.

 The Amazon.com Kindle Direct Publishing Special Preview Edition is scheduled to be released November 2020, before the final release of the finished first edition which will also include added diagrams and corrections based on feedback from Preview Edition readers. This means there may still be some minor typos, formatting inconsistencies, incomplete bibliography and index, or other minor errors. Please feel free to contact us about any corrections. 


The final release of the first edition is scheduled to be available through distributors mid-to-late December 2020 under the ISBN: 978-1-7362302-0-6. 

The Preview Edition is released at a reduced price and intended to be used to help iron out any remaining bugs in the final First Edition, and help those professionals who wanted a copy of the book before the winter holidays.

Other than the diagrams, layout and typo fixes, there are no substantial content differences between the Preview and full editions.


The Preview Edition Paperback is $19.99 USD MSRP and the Preview Edition eBook is $2.89 USD MSRP.

The full First Edition Paperback is $29.95 USD MSRPG, and the full First Edition eBook is $9.99 USD MSRP.

 

The Amazon.com Kindle Direct Publishing Special Amazon Preview Edition is scheduled to be released November 2020, before the final release of the finished first edition which will also include added diagrams and corrections based on feedback from Preview Edition readers. This means there may still be some minor typos, formatting inconsistencies, incomplete bibliography and index, or other minor errors. Please feel free to contact us about any corrections. 


The final release of the first edition is scheduled to be available through distributors mid-to-late December 2020 under the ISBN: 978-1-7362302-0-6. 

The Preview Edition is released at a reduced price and intended to be used to help iron out any remaining bugs in the final First Edition, and help those professionals who wanted a copy of the book before the winter holidays.

Other than the diagrams, layout and typo fixes, there are no substantial content differences between the Preview and full editions.


The Preview Edition Paperback is $19.99 USD MSRP and the Preview Edition eBook is $2.89 USD MSRP.

The full First Edition Paperback is $29.95 USD MSRPG, and the full First Edition eBook is $9.99 USD MSRP.

 

The completed full first edition of this workbook is expected to be published some time in mid-to-late December 2020.

Other than the diagrams, layout and typo fixes, there are no substantial content differences between the Preview and full editions.

The Preview Edition Paperback is $19.99 USD MSRP and the Preview Edition eBook is $2.89 USD MSRP.

The full First Edition Paperback is $29.95 USD MSRPG, and the full First Edition eBook is $9.99 USD MSRP.


The full First Edition version has several diagrams added (with fill in the blanks) that are not included in the Preview Edition (but can be downloaded separately for free from www.rpgpublishers.com), more complete and more consistently formatted Bibliography and References section, and possibly some small remaining typos and formatting errors resolved, that may have slipped through in the Preview Edition. That is why the Preview Edition is offered at a lower retail price than the full First Edition.

We will also re-release the eBook edition with fixes appropriate to the eBook format (significantly different from the printed format).

We plan to use feedback from people who purchase the Amazon Preview Edition to make final fixes in the First Edition or make note for the Second Edition (slated for the end of 2021). 

Please feel free to  Contact Us  for any questions, corrections, or feedback.

Here are the downloads for those people that purchased the Amazon Preview Edition for the content that was later released in the full First Edition.


RPG Model: RPG Formats Diagram (fill in the blanks): 

Hawkes-Robinson RPG Model: RPG Formats Diagram 1



Bleed Diagram (fill in the blanks): 

(coming soon)


Flow State Diagram (fill in the blanks):

(coming soon)



Tuckman Diagram 1 - circular (fill in the blanks):

(coming soon)



Tuckman Diagram 2 - linear (fill in the blanks):

(coming soon)





RPG Workbook 1 Chapter List

Acknowledgments 12

About The Author 17

Disclaimers 18

Introduction 20

This is a Workbook Not a Study Guide 20

Is This the Right Book for You? 21

Contact Information 23

This is One of Many Approaches Available 23

Lack of Professional Standards Leads to Harm! 23

Supported by More than 40 Years of Professional Experience, Research, and Evidence-in-Practice 24

How to Use This Workbook 25

Workbook/Training Structure 25

Terminology Used in this Workbook 26

Role-Playing Game Formats 26

More About the Certified RPG Professional (CRPGP) Program 27

Requirements for Using This Workbook 27

Additional Requirements 28

No Prior RPG Experience Required for Level 1 Training 29

Learning Tools & Example Learning Requirements 30

Training Levels, Learning Options, Certifications & Diplomas 30

Recreation & Entertainment Training Pathways 30

Educational & Therapeutic Training Pathways 31

Level 1 Potential Roles 31

Learn to Play Before You Attempt to Run Games as a GM 32

Typical Training Session Duration 32

Typical Steps in GM Training Process 32

Structure of This Workbook 33

Attendance Check-in 33

Administrative 33

Baseline Assessment Quiz 33

Why Are the Quizzes Listed Twice? 34

Don’t Jump Ahead on the Baseline Quizzes 34

Applied Gaming 34

Theory Lecture & Discussion 35

Tips, Tricks, & Tools of The Trade 35

Applied Gaming Part 2 35

Session Quiz Retake 35

Optional Quiz 36

References 36

Assigned Tasks 36

Session Journal Entry 36

Attendance Check-out 37

Work on Assigned Tasks Between Sessions 37

Online Quizzes Through RPG.Education 37

Why Professional Standards Matter 38

Multidisciplinary & Cognitive Neurospsychology Approach to Learning 39

About RPG.LLC, RPG Research, & Related Organizations 40

RPG.LLC, RPG Therapeutics LLC, RPG.Education, etc. 40

RPG Research 40

Session 1 41

Check-in 41

Overview 41

Courses/Topics Overview 42

Administrative Topics 42

Session 1 Baseline Quiz & Lecture/Discussion 44

Session 1 Applied Gaming Part 1 53

Session 1 Tips, Tricks, & Tools of the Trade. 53

Session 1 Applied Gaming Part 2: 53

Session 1 Quiz Retake 54

Session 1 Optional Quiz 60

References 61

Session 1 Assigned Activities 61

Session 1 Journal Entry 61

Learning Gamification 62

Badges Earned 62

Checkout 62

Session 2 63

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Session 16 255
Check-in 255
Overview 255
Courses 255
Administrative 256
Session 16 Baseline Quiz & Lecture/Discussion 257
Session 16 Applied Gaming Part 1 272
Tips, Tricks, & Tools of The Trade 272
Applied Gaming 2 273
Session 16 Quiz Retake 273
Session 16 Optional Quiz 286
References 287
Session 16 Assigned Activities 287
Session 16 Journal Entry 288
Session 16 Learning Gamification 289
Badges Earned 289
Checkout 290
Appendices 290
Combined References & Bibliography 290
Additional Resources 296
Manual Index Entries 307


 Often introduced as “The Grandfather of Therapeutic Gaming”, W.A. Hawkes-Robinson (a.k.a. “Hawke Robinson”) is a Recreational Therapist registered with the Washington State Department of Health. He has a background in music and recreation therapy, computer science, neuroscience, and research psychology. A lifelong learner, Hawkes-Robinson has always been curious and has a history of questioning everything.

Involved with role-playing games (RPGs) since 1977 Hawkes-Robinson has been studying the effects of RPGs since 1983 and has been running programs in schools and other educational settings since 1985. He is the founder and president of RPG Research (www.rpgresearch.com), a non-profit 501(c)3 research and human services organization with a global reach that is run entirely by volunteers. He is also the founder and president of RPG Therapeutics LLC (www.rpg.llc), a for-profit organization that offers role-playing gaming as a therapeutic modality to help a variety of populations.

When meeting Hawke in person for the first time, most people comment on his height. Topping out at 6’9” in his 20s, he jokes that “age, injuries, and door frames have humbled me down to ‘just’ 6’7”. At least now I don’t hit as many door frames”.

An active advocate for higher risk and incarcerated populations as well as accessibility considerations for a wide range of populations, (he has a "colorful past" and ongoing neurodifferences & disabilities), Hawkes-Robinson is on the board of the non-profit 501(c)3 the Dots RPG Project (www.dotsrpg.org) and has also established the RPG Mobile (Ar-pee-gee Mow-beel) (www.rpgmobile.com), a fleet of accessible vehicles that tour the country. RPG Mobile includes the wheelchair-accessible RPG Bus as well as wheelchair-accessible trailers, all kitted out as friendly, comfortable, stimulus and environmentally controlled mobile role-playing game facilities.

As a musician, Hawkes-Robinson plays more than 20 instruments, and enjoys both playing and composing original pieces as Synthetic Zen (www.syntheticzen.com). Other interests include photography, travel, firearms & archery, working on old cars, martial arts, languages, and outdoor activities such as hiking and camping.

Married to his very supportive (and patient) wife, Katy, he has three adult sons (and a granddaughter), scattered across the country, whom he loves speaking with regularly.

Learn more at: www.hawkerobinson.com

Overview

This session provides:

    • an introduction to the relevant web platforms required for training.

    • administrative and technical setup requirements

    • introduction to the Hawkes-Robinson RPG Model Formats

    • hands-on introduction to interactive fiction (IF) books

Sessions 1, 2, & 16 have the greatest number of administrative topics, and more questions in the quizzes than most of the other sessions. 

Most sessions typically contain ten quiz questions. Sessions 1 & 2 include a considerable percentage of the time focused on verifying that trainees have access to all of the technologies, materials, checklists, and planning information necessary to participate.  

Session 16 reviews key topics covered during the full course. It is designed to prepare you to complete your final projects/practicum assignment(s), including increasingly long and complex multi-answer questions and guiding the trainee through completing all necessary volunteer/community hours required before becoming eligible to take the final exam, and receive their diploma or certificate.

Session check-in: remember to login to the correct platforms and always log your hours.  Also remember to arrive 15 minutes before the training begins. If you are helping GM or run the session, please arrive 30 minutes before the session begins.

Courses/Topics Overview

    • RPG-0100-0001 Introduction to the Program & Getting Started Part 1

    • RPG-0100-0002 Trainee Tech Access Setup

    • RPG-0100-0003 Learning gamification: Creating your learning PC

    • RPG-0100-0110 Introduction to RPG Player Code of Conduct

    • RPG-0100-0201 Introduction to Basic Safety for Programs and RPGs

    • RPG-0100-0202 Introduction to Sanitation and RPGs

    • RPG-0100-0203 Introduction to Gamer Hygiene

    • RPG-0101-0200 Introduction to the RPG Model: RPG Formats

    • RPG-0101-0350 Introduction to RPG Model: Non-RPG Formats: IF

    • RPG-0150-0001 Applied Gaming: Non-RPG Format: IF: CYOA

    • RPG-0150-0201 Applied Gaming: Non-RPG Format: IF: Chooseable Path Adventure

Administrative Topics

    • Trainees and other participants must check-in 15-minutes before the session start time.

    • The first session begins with a number of administrative topics that must be addressed before the rest of the training can commence.

    • If you have already been through this session as a Level 1 Player Trainee, contact the instructor before this session is scheduled to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this session as part of their requirements to receive a Level 1 Game Master diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

ADMINISTRATIVE TOPICS

BASELINE QUIZ & LECTURE/DISCUSSION

RPG MODEL: RPG FORMATS: DIAGRAM (FILL IN THE BLANKS)

SESSION 1 APPLIED GAMING PART 1

SESSION 1 TIPS, TRICKS, & TOOLS OF THE TRADE

SESSION 1 APPLIED GAMING PART 2

QUIZ RETAKE

OPTIONAL QUIZ

REFERENCES

SESSION 1 ASSIGNED ACTIVIES

    • Complete all paperwork.

    • Verify all logins work correctly

    • Fill in the basic information for your learning gamification player character (this will get added to with each session).

    • Write a short half to one page essay about your thoughts and experiences from this session. Think of this more as a journal or blog. It is required you write something thoughtful, but you will not be graded on the content of the writing. You may use this to help inspire you in your online postings with others if you wish.

    • Participate in at least one chatroom by saying hello and introducing yourself.

    • Participate in chatrooms in at least two separate conversations with other trainees. This can be through any of the referenced chatrooms.

    • Purchase at least one IF of your choice (physical or electronic), and play it until you have a desired success (does not have to be successful in first week, but must have at least tried). Keep trying each week until you have played out at least 3 very different endings (in addition to at least one successful ending).

    • Discuss your IF experience in chatroom with at least one posting and at least one comment on others' experiences. It is okay to help others out if they are feeling stuck and they explicitly ask for help, but don't give out any spoilers or unasked for help.

    • Sign up for helping "give back" to the community (if applicable to your training program) at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your instructor, mentor, coach, or supervisor.

    • __________________________________________________________

    • Attendance checkout



Overview

    • Training Pathways & Levels

    • Training Level Checklist

    • Earning awards/Badges.

    • Earning Colors.

    • Earning Diploma / Certification Levels.

    • Volunteer Roles and/or Trainee Roles

    • Game Tiers 

    • Training schedule selection and declaration in writing.

    • Volunteer/trainee badge colors for hours. ROY-G-BIV 

    • Level 1 Checklist Page 

    • RPG Format:HRPG:SABM. Game Tiers. Education & volunteer progress.

    • Applied Gaming: SABM: Steve Jackson Games: Fighting Fantasy Book

Courses / Topics

    • RPG-0100-0500 - Intro to Training Options

    • RPG-0100-0501 - Intro to Training Pathways & Levels

    • RPG-0100-0502 - Intro to Training Level 1 requirements & checklist. 

    • RPG-0100-0503 - Intro to Earning Task Completion & Other Badges.

    • RPG-0100-0504 - Intro to Earning Volunteer/Trainee Hours Color Ranks. 

    • RPG-0100-0505 - Trainee/Volunteer Roles

    • RPG-0101-0400 - Intro to RPG Model: RPG Format: HRPG: SABM:SAB

    • RPG-0103-1986-0010 - RPG History: Legal precedent for the Important Distinction Between SAB and SAM.

    • RPG-0102-0101 - Introduction to Game Tier Rankings.

    • RPG-151-0401 - Applied Gaming: SABM: SAB: Steve Jackson Games: Fighting Fantasy Book.

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Session 2 Assigned Activities

    • Sign up for helping "give back" to the community (if applicable to your training program) at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your instructor, mentor, coach, or supervisor.

    • Write a short 250-500 word essay about your thoughts and experiences from this session. Think of this more as a journal or blog. You must write something thoughtful, but you will not be graded on the content of the writing. You may use this to help inspire you in your online postings with others if you wish.

    • All essays are 11 pt (Open)Sans font, 1.5 line spacing, 1" margins, US Letter. Prefer .odt LibreOffice format, but will accept .doc, .docx, & pdf.

    • Participate in at least one chatroom by saying hello and introducing yourself.

    • Participate in chat rooms in at least two separate conversations with other trainees. This can be through any of the referenced chatrooms.

    • Complete one of the SAB successful branches, and write about it.

    • To prepare for the next session, you will need to purchase the BECMI Players Manual (1983 Basic Dungeons & Dragons) PDF.

    • Download and print the BECMI PC sheet as directed by your instructor.

    • ____________________________________________________________




Overview

    • RPG Format: SABM: SAM

    • Neuroscience principles of learning, how RPGs best follow these principles of learning, and the very few RPG(s) that are the best at following these principles for introducing brand new players

    • Play Styles

    • RPG accessibility considerations, basic equipment, Participant accommodations and functional assessments, environment inspection checklist and considerations

    • Brain injuries, RPGs, & BCI ERPG

    • Applied Gaming: SABM: BECMI D&D: SAM1 and SAM2

Courses

    • RPG-0101-0400 – Intro to RPG Model: RPG Format: SABM: SAM

    • RPG-0120-0001 – Intro to Neurosciences Principles of Learning

    • RPG-0120-0101 – Intro to Neuroscience Principles of Learning: How RPGs Map to These Principles

    • RPG-0120-0102 – Intro to Neuroscience Principles of Learning: The Few RPGs That Follow These Principles for Introducing New Players

    • RPG-0121-0101 – Intro to Play Styles

    • RPG-0105-0100 – Intro to Accessibility 

    • RPG-0105-0101 – Intro to Accessibility Considerations for RPG Part 1a

    • RPG-0105-0151 – Intro to Accessibility Considerations for RPG Part 1b: Participation Accommodations

    • RPG-0105-0161 – Intro to Accessibility Considerations for RPG Part 1c: Basic Participant Functional Assessment for RPG

    • RPG-0482-0101 – Intro to RPG Programs for Specific Populations: BI

    • RPG-0173-0501 – Intro to BCI ERPG

    • RPG-0100-0301 – Intro to Facility and Environment Checklist and Considerations

    • RPG-151-0701 - Applied Gaming: BECMI SAM1

    • RPG-151-0702 – Applied Gaming: BECMI SAM2


...
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Session 3 Assigned Activities
    • Write a short 250-500 word essay about your thoughts and experiences from this session. Think of this more as a journal or blog. You must write something thoughtful, but you will not be graded on the content of the writing. You may use this to help inspire you in your online postings with others if you wish.
    • Complete the second SAM and write about your experience.
    • Participate in at least one chatroom by saying hello and introducing yourself.
    • Participate in chatrooms in at least two separate conversations with other trainees. This can be through any of the referenced chatrooms.
    • If you are slated to act as the Dungeon Master® for the next session’s Applied Gaming segment, you will need to purchase the BECMI Dungens Master’s Manual PDF as directed by your instructor.
    • Sign up for helping "give back" to the community (if applicable to your training program) at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your instructor, mentor, coach, or supervisor.
    • ____________________________________________________________
      

Overview

    • Introduction to the history of games leading to the invention of RPGs.

    • Introduction to tabletop role-playing games Part 2: Pros & Cons of the TRPG Format

    • Playing BECMI D&D as a group

    • Basic GM setup and tools

    • Player & GM archetypes and stereotypes

    • The PAS role

Courses / Topics

    • RPG-0101-0502 RPG Model: The 4 RPG Formats Introduction: TRPG Part 2: Pros & Cons of the TRPG Format

    • RPG-0102-0101 Introduction to the History of Games Leading to RPGs (~3,500 BCE to 1974 ACE) 

    • RPG-0113-0101 Introduction to Player Archetype Specialist (PAS)

    • RPG-0122-0101 RPG-0122-0101 Introduction to Player/GM Archetypes/Stereotypes 

    • RPG-152-0006 BECMI Example Basic GM Setup Checklist

    • RPG-0159-0260 PC/NPC Roster

    • RPG-0159-0270 GM Logbook

    • RPG-0153-0301 Applied Gaming: TRPG: BECMI Group Adventure

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Overview

    • Pros and cons of screen-based technologies used with TRPGs.

    • Introduction to VTTs and their pros and cons.

    • Introduction to Optimizing the TRPG Experience offline and online.

    • Completing the BECMI group adventure.


Courses

    • RPG-0101-0503 (TRPG format part 3) Introduction to Optimizing the TRPG Experience.

    • RPG-0101-1501 - Pros/Cons of Screens and Other Technologies with TRPG for In-person TRPG Sessions (no online sessions).

    • RPG-0101-0755 – Introduction to Playing TRPGs Online. Pros, Cons, and Howtos with Jitsi and Other Tools.

    • RPG-0101-1001 – Introduction to VTTs, Pros, Cons, and Howtos for TRPG (Online Tabletop Sessions)

    • RPG-0153-0301 Applied Gaming: TRPG: BECMI Group Adventure (continued)





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Overview

    • Introductory History of the Anti-Gamer Movement

    • Gamer-floater Theory

    • Live-action RPGs

    • Turn-management

    • NTYE TRPG + LRPG

Courses

    • RPG-0104-0101 - Introduction to the Anti-gaming Movement

    • RPG-0155-0102 - NTYE: First adventure with LRPG enhancements

    • RPG-0155-0106 - NTYE: Second adventure with LRPG enhancements

    • RPG-0123-0101- Gamer Floater Theory

    • RPG-0101-0600 - Introduction to the LRPG Format

    • RPG-0159-0101 – Introduction to Turn Management Part 1

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Overview

    • Introduction to Bleed Theory in RPGs.

    • Tips on Bleed control basics.

    • Introduction to  voice basics

    • Applied Gaming: Introduction to Basic Fantasy Role-Playing Game: Adventure 1.

Courses

    • RPG-0181-0101 - Intro to Bleed Theory and RPGs

    • RPG-0182-0101 - Intro to Bleed Management Basics in TRPG & LRPG

    • RPG-0154-0362-15 - BFRPG – Group Adventure 1

    • RPG-0159-0501 – Tips & tricks: Introduction to Voice Workshop, the first Eight Variables and One Defined Voice.

...
BLEED THEORY DIAGRAM (FILL IN THE BLANKS)

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Overview

    • Introduction to RPG accessibility Part 2:

    • Theater of the mind vs. aphantasia

    • Visual aides

    • Considerations for dyslexia & others

    • Considerations for visually impaired (VI) & blind participants 

    • Applied Gaming: TRPG Format: Basic Fantasy Role-Playing Game (BFRPG) Adventure 2

    • Tips & tricks: initiative tracking tools.

Courses

    • RPG-0105-0201 - Introduction to Accessibility Considerations for RPG Part 2: Theater of the Mind vs. Aphantasia. Visual aides, VI, Dyslexia, & Others Related to Visuals

    • RPG-0154-0361-01 – Applied Gaming: TRPG BFRPG – Adventure 2

    • RPG-0159-0201 - GM Tips, Tricks, & Tools: Introduction to Turn Management Part 2: Initiative Tracking Tools

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Overview

Introduction to:

    • immersion

    • flow

    • consent

    • DWAITS

Courses

    • RPG-0182-0101 - Introduction to Immersion & Flow in RPGs

    • RPG-0183-0101 - GM Tips, Tricks, & Tools: Introduction to Consent Tools

    • RPG-0155-0503-01 – Applied Gaming: TRPG Introduction to DWAITS

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FLOW DIAGRAM (FILL IN THE BLANKS)

...

...

      

Overview

    • RPG Format: ERPGs & ARPGs. 

    • Intro to Accessibility Part 3: ARPGs. Part 1.

    • Avedon Interaction Patterns. 

    • Applied Gaming: NWN

    • Positive & negative escape

    • Research and evidence-in-practice truth about effects of violence in games

Courses

    • RPG-0101-0700 - Introduction to the ERPG Format

    • RPG-0101-0750 - Introduction to the ERPG: ARPG Format

    • RPG-0105-0301 - Introduction to Accessibility Considerations for RPG Part 3: ARPGs 

    • RPG-0171-0760 - Introduction to ARPG: Alexa, Alexa Skills, and Alexa Skill ARPG Games

    • RPG-0171-0760-001 - Introduction to ARPG: _______________________

    • RPG-0171-0763-003 - Introduction to ARPG: _______________________

    • RPG-0171-0770 - Introduction to ARPG: Google Play ________________

    • RPG-0171-0770-001 - Introduction to the ARPG: ____________________

    • RPG-0171-0770-501 - Introduction to ARPG: _______________________

    • RPG-0172-0501 - Applied Gaming: ERPG: CRPG: SCRPG: NWN:EE: Prelude

    • RPG-0185-0101 – Tips: Introduction to Avedon Interaction Patterns and Game Format Selection

    • RPG-0184-0101 - Introduction to Positive & Negative Escape

    • RPG-0104-0501 - Introduction to the Truth about the effects of violence in games.


...

...

...

      
Overview
    • ERPG Format Pros & Cons. 
    • The BCI Game Jam and ERPG BCI reminder.
    • Connecting to dedicated NWN servers.
    • Intro to NWN DM Client.
    • NWN Group Play. 

Courses
    • RPG-0101-0702 RPG Model: The 4 RPG Formats Introduction: ERPG Part 2: Pros & Cons of the ERPG Format
    • RPG-0172-0502-101 - Introduction to Using the Basic Features of the NWN:EE DM Client.
    • RPG-0172-0501-012 - Applied Gaming: ERPG: CRPG: MCRPG: NWN: EE: Chapter 1 Group Play – No Person Left Behind

...

...

...

      
Overview
Introductions to:
    • Part 1 on Tuckman’s small group theories on formation, communication, & dynamics.
    • Effective group communication techniques.
    • NWN:EE group play continued.

Courses
    • RPG-0186-0101 – Theory & Lecture: Introduction to Small Group Dynamics: Tuckman Part 1.
    • RPG-0159-2001 – Tips & Tricks: More Effective Group Communication Techniques and Language for RPG groups.
    • RPG-0172-0501-012 - Applied Gaming: ERPG: CRPG: MCRPG: NWN: EE: Chapter 1 Group Play – No Person Left Behind Rules, Continued.
...
TUCKMAN DIAGRAM 1 (CIRCULAR) FILL IN THE BLANKS
TUCKMAN DIAGRAM 2 (LINEAR) FILL IN THE BLANKS

...

...

      

Introduction to:
    • Part 2 of Tuckman’s theories on small groups: The Two Paradoxes.
    • Importance of behavior guidance rules built into RPGs for riskier populations.
    • Applied gaming with AiMe.
Courses
    • RPG-0186-0201 - Small Group Dynamics Part 2: The Two Paradoxes
    • RPG-0188-0301 - Introduction to Behavior Guidance Rules Differences in Various RPG Systems for Risky Populations
    • RPG-0159-2255 - Tips – Introduction to Behavior Guidance Rules in AiMe 
    • RPG-0159-2260 - Tips & Tricks, Introduction to Behavior Guidance Rules in DWAITS
    • RPG-0155-0502-01 - Applied Gaming: AiMe Eaves of Mirkwood. Group Role Assignments Help with the “Norming” Phase
...

...

...

      

Overview
    • Introduction to resilience, anxiety, trauma, existential crisis.
    • Introduction to “grit”.
    • Addressing PC death and TPK.
    • PC Death & TPKs. 
    • Top Secret NWO. 
    • Pre- and -post "session processing".
    • Tips: the “Authoritative GM”, GM screen, & the illusion of the omniscient & omnipotent GM enhancing player experience.
    • Applied Gaming: TS:NWO adventure 1.
      
Courses
    • RPG-0187-0101 - Theory/Lecture/Discussion: Introduction to Resilience. Anxiety. Trauma. Existential Crisis 
    • RPG-0187-0501 - Theory/Lecture/Discussion: Introduction to Topics Related to Addressing Mission failure / PC death / TPK, Pre- and -Post- Processing
    • RPG-0153-0651 - Applied Gaming: Top Secret New World Order: Adventure 1
    • RPG-0159-0801 - Tips & Tricks: GM Authoritative Style Goals, The GM Screen & illusion of the Omniscient GM 

...

...

...

      

Overview
Introduction to:
    • APIE(DR)
    • Participant awareness, monitoring, and logging.
    • Participant feedback
    • Tips: The Authoritative GM part 2: The Wizard of Oz Effect.
    • Applied Gaming: D&D 5e adventure part 1.

Courses
    • RPG-0191-0101 – Introduction to APIE (DR)
    • RPG-0153-5001 - Introduction to D&D 5e, ______________ Adventure (session 1 of 2)
    • RPG-0159-0802 - Introduction to GM Tricks: The Authoritative GM Part 2, The “Wizard of Oz” Effect
    • RPG-0159-0901 - Introduction to Participation Monitoring, Feedback, & Evaluation
...
APIE(DR) PROCESS DIAGRAMS - FILL IN THE BLANKS

...

...

      

Overview
    • Pros, Cons, & Caveats of Old-school RPG vs. new-school.
    • Tie it all together: Movie gaming analysis: "The Gamers: Dorkness Rising" (including but not limited to: Flow, Code of Conduct, Bleed, Tuckman, etc.)
    • D&D5e continued.
    • 16 sessions extended quiz (not final exam).
    • Review everyone’s current status for completion of all requirements before eligible to take the final exam.
    • Preparing for the final exam.
Courses
    • RPG-0188-0101 – Intro to Benefits & Caveats of Old & New School RPGs
    • RPG-0153-5001-02 - Intro to D&D 5e Adventure (session 2 of 2)
    • RPG-0188-1001 - Tie It All Together. Watch & Analyze The Gamers Dorkness Rising
...

...

...

      

RPG Trainee Workbook Series List

RPG Workbook 1

Buy the Amazon Preview Edition Today!

Paperback 8.5" x 11" (300 pages) or eBook.

Buy On Smile.Amazon.com Today!

At last a training workbook for RPG professionals!

For those people training to become a role-playing game professional, this workbook is for you.

For those people training to become a role-playing game professional, this workbook is for you.

A workbook covering all 16 training session modules for Certified Role-Playing Game Professional Level 1 trainees.

This workbook is recommended for all RPG Professional verticals, including but not limited to: recreation, entertainment, education, therapeutic, healthcare, and other professions. 

This workbook covers all of the major RPG formats, including: Tabletop (TRPG), Live-action (LRPG & Larp), Electronic (ERPG), Hybrids (HRPG).

Even if you aren't an aspiring RPG Professional, you will find the information provided with the training associated with this workbook very helpful to greatly improve your games in quality, safety, and fun!

Please note, this is a workbook, not a study guide. The workbook contains many quiz questions and blank spaces for your notes and tracking your progress as you work toward a level 1 RPG Professional Player or Game Master diploma or certification. While useful for anyone, this workbook is designed specifically to match the paid professional training workshops through RPG.LLC, self-paced online training through RPG Education, and the free volunteer training programs through the non-profit RPG Research. Includes level 1 RPG Players and Game Masters. 

Assumes zero prior experience with any role-playing game format, but even experienced grognards will learn a lot from all of the information provided at even just level 1!

Recommended Prerequisites: Enrollment in either RPG Research's or RPG.LLC's level one training programs, RPG.Education's online self-paced training, or anyone interested in testing their knowledge and growing their understanding of all role-playing game formats, how to optimize your gaming experience, and the potential uses of RPGs to improve lives globally.

NOTE: Once all of the publishing costs are covered through sales, 20% of all profits from the sale of these books are donated directly to RPG Research, the 501(c)3 non-profit research and human services global volunteer-run charity organization.

Amazon Preview Edition Published: November 27th, 2020

First Edition Schedule for Publication: December 15, 2020

Second Edition Scheduled for Publication: December 2021.

Scheduled for publication mid-2021.

Scheduled for publication late 2021.

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