Therapeutic Recreation Talk Show Episode 4 Transcript



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hello and welcome to the TR talk-show therapeutic recreation recreation
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therapy neuroscience research psychology role-playing games and music therapy and
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other related topics too
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again the website is TR talk-show comm with all the resources that you'll need
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participate in the live chat email conversations etc and reminder we are
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looking for special guests and co-hosts for the show if you would like to be on
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the show as a guest or either a semi-regular or regular co-host we
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request that you have extensive background in TR preferably a CTRs though not required it you know
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especially if you're retired or something but we really value those with extensive experience and the
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certification etc to give the feedback I've been involved with therapeutic recreation since 2004 and also a
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Washington State Department of Health registered recreational therapists located here in Spokane Washington
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though I do provide services around the world through both remote and services
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and mobile facilities have the wheelchair accessible trailer and bus that we take around the continent and
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such today's topics for episode number four this October 8 2019 we are going to
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cover brain computer interfaces and their use in therapeutic recreation recreation therapy BCI games Jam event
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that's coming up I'll also related an electroencephalogram bio neurofeedback
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opensource EEG hardware and software BCI and
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recreation and games in general also role-playing games using EEG to validate observed immersion scale with other data
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the Wendy's role-playing game in the mainstreaming of role-playing games which again we use as a modality as part
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of our therapeutic recreation programs as well as music and other standard TR activities RPG is becoming more
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mainstream but also a little bit of the backlash against that which happens in many industries when you take a hobby
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and turn it into semi pro and professional and in an industry maturing
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industry which is relevant to TR with its struggles to become a respected and
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more well developed professional industry a converse some highlights from
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a wonderful conversation I had with Thomas Bochco the president of idle
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Arbor and we'll be talking related to that regarding a assessment tool
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development the observed the various tools that we're working on developing
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currently the observed immersion scale the OU is using EEG as we talked about
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to validate immersion and flow state experiences and recreation in games activity assessment tool development and
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and the problems with the current ones we've talked about that a little bit we'll go into a little bit more and give a latest update on our development
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efforts player style assessment tool development and any related topics now
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again we welcome audience members to join and post questions and answer
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real-time any topics you have or you can post after the show or email TR talk-show comm for topics you would like
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to see on the show and have discussed so today's episode is largely motivated
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because I also am on the RPG talk show and we have a couple of researcher
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meetings on Sundays and Tuesday mornings with a research staff over at the
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nonprofit RPG research and we have work with researchers and Saudi Arabia and
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several other continents around the world and one of our researchers actually here in Spokane is part of an
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effort to raise awareness about brain computer interfaces so there are many
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different types of brain computer interfaces and they really are a wonderful tool for
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improving accessibility in life in recreation and in daily life and one
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wonderful example of the use of BCI technology is the brain port some of you
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may already be familiar with this as part of your TR training and just being
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in the industry is all and what's interesting about the brain port it's
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also related to the wonderful features that we have learned in recent decades about the neural plasticity of the brain
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it's it's really quite remarkable and it's such a radical shift from older
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thinking about how the brain functions so it used to be believed that so if
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somebody had a brain injury the old way of handling it even just 30 50 years ago was put them in a quiet room don't
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disturb them don't agitate them keep the lights low and just let them be and let
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them recover and unfortunately it turns out that was almost the worst thing you
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could do I mean you know they still handle the medical immediate medical needs and such but as far as getting the
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brain to recover the most from a brain injury and having a better long-term prognosis that was it turns out to be
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very counterproductive it turns out in order to really engage the full effects
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of neuroplasticity theories about the ability of the brain to rewire itself
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and adapt to to changing stimuli and such you need to within the realm of
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their level of fatigue and functioning and such get them using as much of their brain as possible as soon as possible
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this is really critical to a better long-term functioning especially after
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that two to three year kind of plateau and both in the short term and in the long term so what you want to do is once
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they start coming out of weather it induced or otherwise coma and they start to orient
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even if they've still intubated and such that you start engaging their brain as
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much as possible they may not be able to do a lot of physical things at first if they're in intensive care
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initially you'll want to get them doing that as soon as you can but you can certainly start engaging their brain early on
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now there's the usual orientation quizzes use and then if they're intubated using eye blinks hand squeezes
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or other interfaces to figure out their responses to see where they're at oriented times three etc but you can
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also take it to another level and I've got a whole video about this in a 20-minute lecture on using for example
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role-playing games to help with the recovery of a TBI client it's an
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amalgamation of multiple clients experiences into into one hypothetical client and it gets them imagining as
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they are imagining and visualizing things and they're responding through binary question and response it's
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lighting up the brain it sorry it's rebooting parts that may have shut down out of protective mode and then the
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areas that have organic damage it'll start to try to reroute other areas for example I don't know if we're talking about in this show but in other shows
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the example for people who've lost their speech capabilities because damage to
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Broca's area so if if they can't understand things that's where Nikki's area and that's a different story but if
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it's broken there than having trouble with speech what they have found is that the singing a part of the brain is
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different than the normal speech part of the brain and they have found through the wonders of neuroplasticity that
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people can still sing when they can't speak so even there's organic damage they can sing and then through practice
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they bring the sing song I am speaking to you down to a little bit less
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sing-songy and a little less sing-songy until finally they're speaking in what sounds like relatively like speaking
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they're speaking but they're using what was the singing part of the brain it's really amazing check out those studies
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it's it's wonderful example of the power of this so the brain port is another
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example of the amazing adaptive power of the brain where and and brain computer
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interfaces we're sensory information can be sent to the brain through an electrode array
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which sits atop the tongue it's actually on the tongue and it's kind of like a
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Braille type kind of interface on the tongue and at first it's just like wow
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that's a weird sensation and it doesn't do any good and this will even work for somebody you can learn to do it even without a brain
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injury just with practice just like you learn to read Braille without being
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visually impaired you can do so with this brain port okay so you learn to
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recognize you you slowly develop more and more sensitivity to figure out different configurations and signals
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that are being sent and eventually you start to recognize the patterns and as
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those become recognizable and then you're able to interpret with a meaning of it just like with Braille and such
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you're able to orient yourself in your environment so first it's gonna be very
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large features and then you can get more and more granular this is really amazing feature to give people who are who have
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visual impairments the ability to have a little more freedom and independence and and be able to move about and what's
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amazing is that the brain can start rewiring so that they can start having more of an imagery type effect that's
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not on a percent but it is really quite amazing how the brain will rewire this is assuming that the damage the organic
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damage has not affected the occipital lobe but even it has there's other workarounds and such but but if they
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don't have acceptable lobe damage what's more there their eye or nerve and in between and such was destroyed there's
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potential there it's quite remarkable really do check that out so that's called the brain port and there's some neat studies about that well so that's a
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type of brain brain computer interface others you might be familiar more familiar with would be in select row
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encephalo gram EEG type equipment you've got the all the little electrodes hooked up and you're reading different
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brainwave patterns and let's see and I had those links handy where did I just
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put that okay so with oh no I don't have
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the links on that page I'll have to add those I've got the topics but I haven't posted
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all of the links that I have associative this I will work on doing that while I'm
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juggling the show here if you don't mind me multitasking we're still getting the
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hang of this particular show because it's a little bit different format some of the others so there's a number of
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them so I wrote a paper some years ago just a simple a straightforward one about a fellow who was badly
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incapacitated and and not able to move and communicate pretty much at all limited eye movement and they were able
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to hook up a BCI brain computer interface in conjunction with virtual reality and overtime they were able to
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move around in this VR setting and increasingly do more and more granular activities including being able to
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basically type and this is someone who was a software developer who was able to start writing software development code
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again just using their thoughts it's amazing I've been involved with neuro
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and biofeedback actively since about 2004 2005 as a as a client even earlier
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back in the 90s in bio neurofeedback but as doing some experiments and such since
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since the early 2000s and one of the examples is I was working with a
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specialist and we experimented with use
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playing musical instruments and seeing how that would affect an EEG based
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neurofeedback video game whether it's a very primitive video game that gives you reinforcement for feedback and such on
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if you're meeting the objectives in your brainwaves so if you're having a focus
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or you've lower your anxiety we've raised your energy whatever the goals are you set the parameters of the brainwaves and then the game responds
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accordingly when you're closer and closer to the parameters that you need to be with between and then you know
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there's a lot of research out there about how music and such is supposed to help in a lot of areas this was an interesting way to experiment so there's
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playing guitar and playing flute I'm proficient fairly proficient in both I can play them with a fair amount of automaticity Amy
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playing the instrument while doing other things simultaneously and so experimenting we found that I while I
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was playing an instrument it actually was able to enhance my focus even though you would think that the distraction of
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multitasking because that is really multitasking I'm focusing on the game and this and or having a conversation or
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giving feedback which normally would interfere but with the plane the music
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and such which I do on a daily basis I literally use guitar to play guitar to
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fall asleep and such actually enhanced my efficacy with the neurofeedback game
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so lots of cool stuff led to that and we'll get it a little bit more detail in
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the future as well one really exciting thing that's coming up this is a wonderful way for you to learn more about this is the upcoming brain
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computer interface games Jam event you
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should definitely check this out the website it's a little long and again I'll have it here on TR talk-show comm
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shortly I'll get it post it even while we're doing the show here is this all
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under episode 4 so itch so like scratchy itchy ITC HIO ford slash jam j am ford
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slash BCI brain computer interface - game -
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Jam so again it's do forward slash Jam /bc I game jam and you can sign up to
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have some level of involvement in this so they're bringing together a bunch of BCI games and demonstrating and just
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trying to raise awareness about the wonderful capabilities of this with games and BCI so that is coming up on I
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think it's November 8th so November 8th it's several days so from number number
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8 at 10:59 p.m. I believe this is in Calgary or somewhere in Canada through
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November 10th 11 p.m. so November 8th 11
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p.m. basically - November 10th 11 p.m. so check that out there's that website
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to go to you can sign up and the goal of it I'll read it to you this game jam is
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motivated by the hundreds of children who until recently may never have been able to play a video game before as BCI
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technology grows and matures it will continue to enhance the lives of children and adults who have lost
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significant motor functions this game Jam aims to push the available experiences offered by BCI to new levels
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for these individuals we all cannot wait to enjoy the wide variety of gaming experiences you will create so people
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are going to be coming together pooling their resources to help grow this they're providing a unity asset which
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exploits the p300 BCI control scheme they've got an faq explains that and and
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if you prefer to use another engine that's fine they don't wanna let me creativity is what you want but you need
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to design your game such that it can be played with a single button input preferably a key input you want to keep
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it nice and simple so requirements for the BCI game gem your game must either use the provided p3 under unity tool or
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have a single button control scheme the game gems focus on providing some great new experiences for children of all ages
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so please keep your games appropriate the games will be rated by a panel of children who routinely use BCI devices
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and our expert and their expert judges and they will be answering questions as best they can
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throughout the game jam so you built hoon into their live chat and stream of the event hosted at the University of
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Calgary Canada throughout that weekend so definitely check that out
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so I've been I've been experimenting with BCI stuff and an EEG a related
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stuff for about well 15 years plus and you can find a lot of that over because
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I've done it more through the RPG research side although now I do it in practice as well so you can learn more about that those experiments in the
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papers that I've been talking about over at RPG research comm and go to the research section and then you can go
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through the archives and read that I have used the BCI interfaces in
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different settings working with brain injury and other special needs populations but as far as experiments so
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far they've been limited to doing them upon myself with other certified professionals or on by myself just
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experimenting with open source EEG equipment yes there actually is open
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source hardware in addition to software so this is a very interesting thing that
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a lot of people don't know about and it's it also will tie in when we talk later about improving of the assessment
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tools that are out there in recreation therapy and trying to validate them better you know a lot of what we do is
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considered soft science and the hard sciences pupu are all of the theories
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and research that's done in the soft sciences but thanks to neuroscience and
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brain imaging and other objective measurable equipment we're able to start
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in validating validating and proving a lot of the theories and concepts and ideas so if you want to check out the
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open EEG equipment and software that's available there's a great website for that I've used them on and off for many
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years it's open EEG dot sourceforge.net and they have all sorts of wonderful
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info on both commercial and open software and commercial and open hardware so one of the products man I
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need to grab that for the show I'll try to do that next week if I can somewhere
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I'm still unpacking from the atra conference even this much later from the bus and the trailer somewhere I have I
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bought years and years and years ago well it's been almost 10 years I think from olam X modular open a EEG equipment
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and let me see if I can pull it up I'll pull it up on a browser here and then
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try to share the screen so that you can see what I am talking about and it's a 5
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channel EEG monitoring equipment it's it's made out of Europe well let's start
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it that's not what I wanted what the heck open the EEG oh it's a sight that taking
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advantage of typos not nice
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alright let me go ahead I'll move this over and I will give you a shared screen
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here yet I add it to this go in didn't have it set up in this particular
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profile there we go so now you can kind of see it when I show you the images and
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such by the way I'm broadcasting use an open broadcast server OBS and a lot of
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other hardware and equipment here in the studio so this is the site opening AG that's the new it's interesting the the
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logo that they have for that and so if you scroll down to hardware they talked
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about the different modular EEG passive electrodes versus active electrodes etc
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calibrators things like that are all very important you get a whole section down there for software so one of them
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if the manufacturers that you can buy from so that you don't have to build it yourself because a lot of this is building it yourself to create custom
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boards but you can go to the olmecs site and in there they have a whole open EEG
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section with these boards that you can buy these are in Euros and then one
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that's fully assembled for you so this is what I have I bought some years ago it's a five port Pete let's see so you
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can't see the mouse in there that's too bad so but it's a five port system that with a USB out you know okay here we go
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so you can see the guts of it inside etc so you can see on one side is the USB
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out port and then you have five in ports but you'll notice there's one port by
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itself so you have the four boat in a row and one by itself that one by itself is by default as passive all five other
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were passive excuse me second but that one can be set to active
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and that's where we get into transcranial stimulation transcranial
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induction etc you want to be very careful with the active settings so some
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of you have probably already familiar any of you work in the medical division of TR with tens and you know used for
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back injuries and and other products like that I have a whole slew of
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injuries I was in a wheelchair briefly in 2004 due to multiple knee and back injuries I went through five years of
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physical therapy and I had to pay a lot because they had very expensive equipment for tens which is the
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transcutaneous electrical nerve stimulation equipment and now you can
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buy it for sixty eighty bucks at local Walgreens or Rite Aid or their pharmacy or online and it's just little pads and
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their electrodes you attach and it's electrical stimulation Bruce Lee was famous for doing that not long before he
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died there were some people who hypothesized that may have contributed to his death of aneurysm all that that's
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questionable but I I think that's been to prove or disprove it I think that's in line with the other people have
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conspiracy theories about the Lee family and all anyway that's tangent but he used it he would really crank it up so
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it caused the muscle contractions so he thought it gave him a much faster workout and such then he can do normally
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and he was an incredible shape right generally you don't use tens in that way which you use tens for is to stimulate
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the nerve and blood flow and get everything going so it helps with speed up the healing process but it also kind
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of numbs the nerves in a non meta medical medication way so instead of
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having to medicate your whole body to get to one area that hurts it's a localized way to deal with pain
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and it can be pretty effective a number of uses in a day can relieve pain for
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hours and you know now I have chronic pain I live with pain all of my life because of my spinal cord and and knees
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and such cartilage damage etc you know so I'm never below on a scale of 0 through 10 I'm never below 2 or 3 for
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any length of time and with the tens I can have mostly I can
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get down to a one where there's still a little bit there but you know and and two or three just get get used to but in
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the days when it's a four or five six plus it really helps and I don't have to take a lot of medications on the
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medication I used to take all the time for the injuries started causing trouble of kidneys there's all those side effects so you get four medication use
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now there are dangers with active induction you don't want to put any near the heart you don't want to put it
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around the brain because it can do all kinds of bad things so one of the things
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related to that it's not electrical but is related to the active type interfaces
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is I tend to because of my background in
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teaching automotive and electrical and computer science and such I use the term induction a lot but it's transcranial
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magnetic stimulation sometimes I accidentally say transcranial magnetic induction and also known as TMS also
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known as repetitive transcranial magnetic stimulation of different purposes and what's really fascinating about this is it lets represents you can
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control which parts of the brain start and stop and such through a three-dimensional targeting name you can
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wave a wand and do all kinds of math stuff but now they've got three-dimensional ones where you can instead of having to cut out a piece of
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brain or drill a hole and stick an electrode in to like stop a seizure or something like that they can temporarily
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stop a part of the brain through this magnetic stimulation and you experience
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blindness you experience all kinds of things you can experience euphoria it's very fascinating the different effects
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so it's great experimentally but it's also turning out to have some potential treatment uses so these are all related
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to just some really fascinating aspects of the brain that tie in in some way to tr and we're gonna focus mostly on the
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BCI and EEG aspect but you can see how it can go really far afield and I've got lots of blog postings essays and such on
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my other websites about that if you're interested in going deeper into the rabbit hole so back to the OL MX thing
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this five port one I've I have not used
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the active port I have not used this on clients or
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research subjects for research subjects it requires well to use the active port
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definitely is going to require an institutional review board oversight because at that point you are trying to
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change something and there may be the potential risk for harm in the passive mode I have used it with clients just as
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a monitoring mode and such but I haven't used it a neurofeedback I do I have been
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debating going and getting certified in neurofeedback equipment application
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there's a number of options out there and I am seriously considering that I get some other things I got to wrap up
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first so probably won't happen anytime real soon but I am thinking about adding that to my list of certifications and
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such but in an experimental setting we would need institution review or oversight oversight we have partnerships
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with different universities through the RPG research organization and I'm hoping that by next year or the year after but
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maybe next year it's looking promising we might have that IRB oversight to do some controlled studies with EEG
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equipment hooked up to to recreational participants specifically music and role-playing games because that's our
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focused modalities but then you can extrapolate for other activities and
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trying to find a more objective measure of immersion and flow state experiences
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so in our list here let me make sure I'm not skipping over yeah so that will tie
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in with our development to talk about assessment tool development are where our development of the observed
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immersion scale correlated to other data so I have over the years and trying to
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optimize whatever the recreational activity is trying to figure out how to do it the best way under the best
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environmental controls to get the greatest effect in the shortest amount of time so again I like to use
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role-playing games and music well we'll talk about role-playing games as an example but you can extrapolate these techniques to other modalities so back
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in 2010 to 2012 I had more than a hundred participants and more than a dozen groups on every other week basis
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coming in and participating in role-playing games and they were different games and and I experimented with a lot of variables and I wasn't
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trying to change anybody's health or mental health need that I was focusing
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on participant feedback forms on their level of enjoyment their reports of a
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depth of immersion and whether or not they think they had a flow state experience those are the three main
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things I was trying to establish what the the bits the variables were that I
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could make those numbers go up and down on their on their self-report at the end of each session and this has evolved
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into what I'm now calling the observed immersion scale it still has a long ways to go peer review more experiments and
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such to establish validity and reliability but we're working towards
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that because the problem is as far as I know there are plenty of subjective
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reported immersion and flow state scales out there many from me high-tech sent me
29:40
I and such but as far as I know we haven't been able to find an observationally one that's outside of
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the subject that can let you predict what the person's experience subjective
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experiences so again we want to know more about me Heights accept me and flow if you're recreational therapists whether you're a student or professional
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I am hoping you know every lots and lots and lots about flow since it's such a
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key part of doing rec therapy and it is what I in practice you know use as a
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measure the more flow state experiences they have the usually because that's an
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optimal state of learning the more effective our educational and therapeutic programs tend to be but if
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you want to know a lot lot more about immersion and you know flow and the
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foundation of positive psychology the system's model creativity these are the collected works they're in two books you
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can get these on Amazon they're not too expensive by me high Csikszentmihalyi the spelling is very funky because it's
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Hungarian that's mi H al Y for me hi Csikszentmihalyi si si K s ze NT mi h al
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why I me I'd Csikszentmihalyi you can get these two books and there elected works of me I sent me I you know
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yeah they're great a great collection so you want to learn a lot more about flow state and his theories and such
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definitely check that out he's not the only person on it but he is one of the kind of founders of flow state theory
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and he has in here a number of the tools they use in the results of self-reported
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immersion and flow state experiences I really want to try to find something
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more objective than that it's great slow and correlate the two that's fine but we
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want something more objective this helps us as practitioners therapists educators
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be able to on-the-fly adapt more quickly to our clients needs so time out the
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study back in 2010 2012 I started noticing that I could start reading
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people's body language and interaction both group and individual and kind of get an idea of whether and we all do
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this instinctively to degree right we're all social human creatures except for those of you have some impairments can
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kind of read if somebody's having a good time or not and if a group is having a good time or not and his rec therapist that's what we do right so I'd be
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observing this group in it and then I'd see what their scores were at the end I recorded all these sessions I have years
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and years and years of video and audio footage more than a decade's worth of
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game sessions and other activities drum circles and of course all these broadcasts have been doing for years and
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so I could go back through I could be in it while I'm running the game and facilitating and then I could go back and watch the videos outside of it so I
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wasn't having to juggle and really look at the details and started to be able to see patterns that started to better
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predict how high a score they would give and I was fiddling with the environment
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variables so some of the environment variables and all this is under RPG optimization on the RPG research comm
32:45
website included like room temperature right setting the room temperature to 78 or 62 versus the 68 to 72 typical range
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the lighting changing it from better lighting to softer lighting to harsh lighting to colorful lighting
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what-have-you noise you know ambient noise either the kind that can be tuned out easily or
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other more irritating noises or street noises going by all kinds of different
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stimuli and environment variables and was able to between all the different
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groups start being able to say okay this variable to this extreme typically across the group will lead to a
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one-point loss in participant enjoyment on their score and this will enhance so
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another area was size of the group so in role-playing gaming tabletop role-playing gaming the optimal size
33:34
which is generally what most role-playing gamers end up going to anyway most game masters are experienced end up settling with to about four or
33:41
five players in the game masters of the soul tater and then four or five players the table that's kind of the sweet spot
33:47
for a game that moves fast enough that the turn-taking isn't too long between each person's turn and we as rec
33:53
therapist you know we have that upper limit of eight or nine and for certain activities like that we don't want to get too large a group and as soon as you
33:59
start adding another participant so the sixth player the seventh player it's almost exponential increases in the
34:06
reduction of the satisfaction level of the players and their reports of their
34:12
immersion scale and their flow state experiences so you start getting up there and it gets harder and harder for them to have a deep immersion their
34:19
enjoyment is less and they're less like that flow state which means you're now having a less effective program if we're
34:24
trying to target your educational therapeutic and other goals and so you could repeat these techniques with any
34:31
modality so if with drum circles it's a different story we do drum circles with up to fifty people five zero people and
34:38
and it works fine right that's not the way drum circles work you don't have to
34:44
have the smaller group and in fact with drum circles I don't know what the infinite limit is I mean because we've
34:50
seen Evelyn Glennie do entire stadiums of drummers right
34:56
thousands of drummers is amazing and I have no idea what their flow state experiences are but but we do know a
35:02
drum circle of two or three you know it's a little harder to get into you can still get into a groove and such but
35:09
it's a little different you feel more on the spot special people who are new and you know aren't very advanced drummers
35:16
or it's their first time when you start to get a little bit larger group we start getting 4 5 6 7 8
35:21
10 12 people people aren't feeling like they stand out as much they can listen the others and they can experiment
35:27
without feeling as much embarrassment which means they can get to that point where they start dropping that
35:33
self-consciousness and worry and focus on the activity and enjoying it more focusing on the facility what we're kind
35:39
of the facilitator what activities are doing et cetera and then they have a
35:45
more enjoyable time so it's going to depend on the modality right the each one you're going to have different
35:50
numbers of participants that are going to affect efficacy so you can use these same techniques but it's really slow and
35:57
tedious and doesn't give you a response in that moment of I need to improve or
36:03
change something to make this better because I can see these clients are not having a good time now again most of us
36:09
can pick up people's overall cues body language facial expression etc although we work a lot with autism spectrum and
36:15
others Parkinson's etc where they have a very flat effect and you can't tell by
36:22
facial expression if they're enjoying themselves or not you might be able to tell a little bit by body language leaning forward where their eye contact
36:29
is they're responding to external stimuli but it is much harder to read
36:35
but the observed immersion scale tries to take all of these factors into account and try to more accurately
36:40
predict but even better would be the EEG type equipment that you could actually see if the when their brainwave patterns
36:46
are in a certain range now we don't have time to go over the five main brainwave
36:54
patterns that usually are tracked you
37:00
for these types of services for neuro feedback etc I do have as I add the
37:06
links there are links about five brain waves in its connection with flow state and such but the main ones are gamma
37:13
beta theta Alpha Delta there are different frequencies what they're
37:18
associated with etc you can check that out as I add those links you can go read a little bit more about that or you can
37:23
watch one of my researcher meetings that I just had a couple hours ago and I go into great depth in conversation with
37:29
that with some researchers and talk about it over on patreon.com forward slash RPG research that's behind a paywall
37:36
initially for donation because they're nonprofit but after a month or so that's made freely available to the general public mm-hmm
37:45
anyway with the observed immersion scale and assessment development you in order
37:50
to establish validity and reliability it's really helpful to have other tools that already have good numbers to see if
37:58
your new tool jives well with the other tools and especially if you're trying to
38:04
make something that's a little faster simpler easier you want to make sure you're not losing a lot of that validity and reliability so so having some so so
38:16
we already did in early development stages of the Oh is recording audio video of all the participants we have
38:23
the participant feedback forms and their scores and then we have the game master doing their observational notes etc both
38:31
during the session and then after watching the video but now with the oh is it starts asking very specific
38:37
questions to answer and rating it on a very specific scale and so now what's happening is we're now running it in
38:43
community settings weekly and I run the OS and then we see what their reports
38:48
are after and I'm trying to predict what their what their enjoyment levels are
38:53
going to be and it's getting pretty darn accurate in that if I say they had an OS
38:59
of seven then everybody's going to report a seven or higher on a scale of
39:05
well you know one through ten on their enjoyment level generally it's gonna be nines and tens and I'm still adjusting
39:12
the scale trying to figure out where it makes the most sense to have it initially we started with basically
39:19
about four or five kind of also a Likert type thing was the the general average enjoyment of a role-playing game but I'm
39:25
trying to better correlate it to the participant feedback forms for predictability so I might have to adjust
39:31
that scale further but it's it's a little bit tricky because I'm also trying to throw in the flow state and in
39:37
the community settings that we don't really have a flow state evaluation because it's too complex topic because some of our participants are young as
39:43
four or five years old who are using smiley faces frowny faces etc for their radium's so I guess little
39:48
bit trickier so right now generally an O is of seven for the group without
39:54
getting to individual asses generally predicts that all participants will
40:00
score a nine or ten on their enjoyment level an eight means everybody will
40:06
score a 10 or higher Isao higher because we've had participants from time to time especially we work with at-risk youth
40:13
knows you come from really rough environments who don't really have much experience with healthy leisure
40:19
lifestyle and recreational activities we'll say it's an 11 or 99 or a hundred
40:25
or a thousand but they'll often write best experience I've ever had in my life and edit and it's a tearjerker to hear
40:33
that from these kids who really struggle don't eat regularly abusive situations etc to be able to provide that to them
40:39
as wonderful and we've done this in school settings community settings and in private practice both with contracts
40:45
and and elsewhere and so whether or not
40:51
they those people have had a flow state experience we don't put them through the same questionnaires with our practice
40:57
side unless they're more mature more along the teenager and adult side and less with the at-risk youth we don't to
41:04
bog them down with with that kind of more research-oriented we where I just keep them moving forward with the programs and then seeing their their
41:11
productivity and how their behavior improves and all that on the research side we we do include questions to try
41:17
to determine if they had a flow state experiments when we're doing the more controlled research tip right now we're the OAS is that till
41:24
further adjustment a more peer review again seven if I observe and write I give a seven to the group that means
41:30
nobody rates it lower than a nine of their own experience if I give it an eight nobody rates it you know lower
41:36
than a tenth but where's the nine and ten on that scale right so I haven't that's why I'm talking about still
41:41
shifting it because nine is for when we do the research that everyone rates it
41:47
as a ten experience and everybody checks off in one way or another that they had not just deep immersion that they
41:54
believed they had a full flow state experience that everybody on that group had that on a limited basis at least had
42:01
one everybody at some time had at least one flow state experience and then the
42:06
OIS of ten is that everybody reports that they had extended flow State experience either multiple flow State
42:13
experiences or extended flow State experiences and if they're able to estimate the time look for the overlaps
42:19
but that's also subjective I'm wondering
42:24
and I'm hoping as I buy more of this ee opening AG equipment and then we get permission through IRB and such I want
42:31
to see if when those self reports of those nines and tens happen and and self reports of flow State happen if we can
42:38
see that in the EEG reports so there's there's a web there's some websites on
42:43
this about brain waves and flow State and so using that as a guide for the
42:51
configuration settings that we want to set up and remember we use electronic activities you know video games etc we
42:57
use tabletop activities that are verbal we use live-action activities that are physical and we do a lot of hybrids
43:03
in-between and then of course we do music activities as well my hope is some
43:09
day and it may be as soon as next year if I can find funding and and keep training the resources up that I need is
43:15
next year that we will do a controlled study of people wearing a bunch of EEG equipment while doing the activities and
43:23
then over time as they get used to the equipment and start tuning that sensory stimulation which it takes them out of
43:28
it we start to get some real hard data until then we've got various other areas
43:34
but that'll really help us dial in the OIS and now oh is well I'm focusing on role playing games should be applicable
43:41
to any activity that you're trying to rate immersion and the potential for
43:47
flow State it doesn't measure flow state it tries to measure their observed immersion so here's part of how I tested
43:54
I think it talked about in a previous show though we do an activity and I think they're getting up around a six
44:00
I will go walk past the table and see if they look up at me if anybody looks up
44:06
starting to get up around a seven I'll go start opening closing doors kind of noisily make
44:11
noises see if people are distracted by that even for a flicker in a second the ultimate test that they're likely to be
44:18
there so immerse that they're likely being flow state is I'll literally take like a big heavy book textbook drop it
44:25
on the floor somewhere or the other carpet or tile or whatever piles louder do the little boom and there are
44:32
participants in these role-playing game activities who the entire group will not look up they will be so immersed in the
44:37
activity nobody jumps nobody looks not even a darting of the eyes occurs and again the community sayings we don't
44:43
have recording but others we do and they completely tune out that extra mule i
44:49
they are so in the group collective bubble of that activity so immersed so
44:55
engrossed that it seems very likely they're having a flow state experience
45:00
and in talking to them it does indeed sound like that subjectively they were having it at that time and so that's
45:06
putting putting the OIS up around a nine and an OS to ten is kind of a theoretical construct based on more
45:14
research we need to do I haven't been able to test in oh is of ten yet until
45:20
we can do more of these established control experiments with the EEG so it's kind of a placeholder everything might
45:26
shift a point or two one way or the other it's gone through a number of shifts over the years this is kind of where it's at right now so this is all
45:33
related to the discussion of assessment tools and I had a wonderful conversation
45:38
at the atra 2019 in Reno Nevada last month which we talked about a little bit with Thomas Blasco from Idol Arbor that
45:48
is one of the large publishers of TR books many of you will already be
45:54
familiar with if you've been through any of the formal training programs etc one
46:00
of the more common ones that I love to reference is the red book that's what we call it assessment tools for
46:07
recreational therapy related fields this is the latest edition fourth edition I'm not aware of a fifth edition yet by idle
46:13
Arbor that's ID yll space ARB Oh our and it's Joan Burlingame and Thomas M
46:20
Belasco so wonderful conversation with Thomas a Tatra he was very excited to hear that we were
46:26
trying to work on new scales and so we had a number of lengthy conversations and he hopes that in the future we'll
46:33
consider publishing through their resources well we'll see I do have my own publishing organization I've been
46:38
involved with publishing for a few decades on and off working in different fields but he had highly recommended in
46:44
our efforts to do this because I've been frustrated trying to find a number of scales that don't seem to be either
46:50
properly developed or to exist at all like the oh is he said in these efforts
46:56
I ran by him what we were doing and how we were doing it and he thought we were totally on the right track that that's
47:01
exactly the approach they would take to develop the same scale so that was wonderful to get that feedback from
47:07
somebody so knowledgeable about that kind of development very very thankful for that but he had a book there I
47:14
hadn't seen before and it's been around for a little while but I just somehow had never come across it and I posted
47:20
repeatedly on the atra Oklahoma State email list asking for more assessment
47:26
tools and such but looks like this is published in 2012 behind l'arbre so the Green Book now similar style by Mounier
47:35
G ragab I'm sorry for mispronouncing that MOU NIR G Raghib a RG h-e-b PhD
47:45
it's measurement for leisure services and leisure studies this has a few more scales in it but what it really has
47:53
that's useful so the red book talks about how to assess the reliability and
48:00
validity of assessment tools how to test that in a high level of how to develop
48:05
an assessment tool and then it just mostly goes into lots and lots of assessment tools and you can see this is
48:11
I have this highly bookmarked from the many assessment tools we've looked at and many of which we use some of which
48:18
we've had to reject because they've either had no they do not have good reliable and until Italy either from the
48:24
book saying so or from our own testing but there's a lot of great ones in that
48:29
book if you need a collection if you had to have a single collection of assessment tools for rec therapy as far
48:34
as I know this is as good as it gets but this is a nice kind of add-on to it because it has some additional tools but
48:41
but critically to what we're doing and talking about here and in our other research sessions is methods used to
48:48
construct measurements now I have I've only got this last week I'm juggling some other stuff I'm doing some social
48:54
gerontology work right now and everything some kind of I'm loaded so I don't know when I'm gonna have time to
49:00
read through this but I'm really excited looking forward to going through this so
49:06
there's a number of assessment tools we talked about this at a high level and it looks like we're already running up on
49:12
our time here about assessment tools which this is taught in a whole bunch of
49:18
textbooks the activity analysis step right it's part of a pie let's not get
49:25
into the API pay a pie discussion from last week you know so here's another client assessment book this is from
49:33
Norma J Stumbo we've got this series from Heather our Porter which is a an
49:40
expansion of what we call the blue book before but now it's a series of blueish green books recreational therapy in the
49:45
international classification of functioning disability and health court of the World Health Organization ICF ICD codes recreation therapy basics
49:54
techniques and interventions recreational therapy for specific conditions there's one other here that's
50:01
missing from the stack there does let me grab that luckily I went Wireless today mm-hmm
50:06
so these are all recommended and then of course the cookbook Siang else same
50:15
thing over here protocol development okay that's enough of the assessment
50:22
activity analysis related books so then we have eighth edition from David R
50:28
Austin this just came out recently he specifically reached out to me when I posted on the atra email list suggesting
50:35
a look at this so 2018 from Sagamore venture big heavy heavy book it's
50:41
softcover but it is heavy its 580 pages the read books SEP 7 under or so therapy
50:46
recreation processes and techniques evidence-based recreational therapy all right and then of course the
50:52
cookbook therapeutic recreation program design procedures principles and
50:58
procedures normal stumble care on Peterson so all of these in some way
51:03
reference part of a PI process and an assessment in a key part of a yoda part
51:09
of the CTRs the activity analysis phase then you have task analysis etc task
51:16
sounds pretty straightforward that's not a problem there's a real problem with activity analysis and therapeutic
51:22
recreation I would really want to get some of you professionals with more experience I've been in the industry for
51:27
about 15 years TR industry but there are many of you with far more experience and really want to get you on the show
51:33
commenting about this again I've had dialogue with a number of people through the at row Oklahoma State email
51:40
discussion list a number of people at the atra conference this fall and I've
51:45
talked to people over the years because as far as I can tell there is no good
51:52
activity analysis tool out there so there are what is taught to everybody so
52:01
let me start here I think it's in the cookbook here as part of the process I
52:07
forget which page I've had that pulled this out so many times okay tibialis is
52:12
chapter 7 176 in the cookbook and right this is part of what every rec therapist
52:18
is trained and you know and it's a critical part of doing recreation
52:24
therapy in theory if we're doing this wrong everything else we're doing is gonna be wrong and it's only gonna be up
52:30
to the individual to do it right if we're if our foundation is flawed that's
52:37
a problem and this is a key part of that foundation activities should be selected
52:42
carefully according to the behavioral requirements of participants and the activities ability to contribute to the
52:47
achievement of outcomes carefully selected now rec therapists are highly
52:54
intuitive for the most part I don't know what the union assessments in MMPR CI
52:59
and other assessments are for rec therapist but clearly there's a large part for the to go into his career of intuitive and
53:07
Pathak aspect and so we become for the most part better and better it is hoped
53:13
at seeing when a modality is working and not working for our clients so that's
53:20
kind of a gut feel thing and it's not that that's useless but it's not good for research in hard science and
53:27
publication and it means a lack of consistency of treatment for our clients
53:32
which as B to be respected as a good professional industry we've got to have
53:39
some way to have some level of consistent quality delivery of services I think it's a big part of why TR gets
53:47
beat up so much it's because we're we have some foundational stuff that's still in trouble
53:52
we still have and rest and again please yeah I'm bringing this up too for us to have a conversation as a community so
53:58
that we can hopefully all be more aware and hopefully improve this as a community so I had been using these
54:08
examples throughout these books of anak T there's an activity analysis process so activity analysis client assessment
54:15
then you decide the intervention programs so I would have a spreadsheet full of data from all the assessment
54:21
stuff from an intake client and and know where their functioning was where it wasn't and what our targeted goals were
54:27
and you know so part of the process is analyze the activity is normally engaged
54:33
in the general populace when completing the activity analysis rating form write the activities compared to all other
54:38
activities out there that requires a broad tool set of knowledge already man everybody's tool set is different
54:46
analyze the activity without regard for any specific disability group per se then analyze the activity with regard to
54:54
the minimal level of skills required for basic successful participation now doing this myself in private practice and
55:01
doing it elsewhere it was not a problem as an individual therapist there was I
55:06
didn't have to worry about inter-rater reliability issues this from what I can
55:12
tell completely breaks down on iterator reliability across the board and the more you get
55:18
away from CTRs level training the worse that gets that's to be expected but even those who all have the same training in
55:25
towards the sea TRS don't all have the same activity training so part of why I
55:30
went into TR when I went into retirement I was 33 because I did the whole tech thing into the silicone delegating and I
55:35
had that option of that luxury to look at a new career after my kids moved out you know grew up and moved out just this
55:41
year finally I have a very diverse tool
55:47
belt of recreational activities I've always been a very high-energy person
55:52
you know even now with all my injuries and ailments and such that have happened to me I'm still a lot higher energy
56:00
Everage person even with these things slowing me down and and and and putting on weight and all that from the
56:06
medication you know I do a lot and I have a low threshold for boorda that's
56:12
the ADHD part certainly so I've always want to be engaged in very active activities I don't like being passive I
56:18
like being actively engaged so I've developed a huge array of hobbies and interests throughout my lifespan so I
56:27
went to tr I wasn't thinking to role playing games initially my testing of all these other things I you know I do i do hiking and survivalism and all kinds
56:35
of crafts and hobbies and motorcycle rides and I'm an automotive background USB ASE certified you know all kinds of
56:43
Sciences music I played more than 20 instruments wide tool belt right so I
56:48
have a lot of experiences to compare and contrast when I do the rating on the activity analysis so when when I would
56:54
do an activity analysis by myself to figure out what activity was best and then looked at the variables between the
56:59
two spreadsheets and do a cross analysis matrix I could get a pretty good picture of this activity done this way for this
57:06
client is gonna get the ideal optimal goals met I've took the exact same
57:12
activity Alice's that other people have given me over the years from universities and other practices from
57:18
facilities as well as my own applied it to others who have been through the
57:25
training and such and where it holds up on a
57:30
per question basis these activities seem to do pretty well if just a checkbox is
57:36
required if you're not using a Likert or other variable scale type if it's binary
57:41
options for the most part the inter-rater reliability is pretty darn consistent so for example what body
57:48
parts are required that's pretty consistent what types of movement for the activities are required that's
57:54
pretty consistent what are the primary sense is required more junior therapists
58:00
kind of forget some of the other senses there once they've had a little bit experience they're usually pretty consistent about that social aspects of
58:09
looking at the Avedon interaction patterns which we've talked about before the minimum maximum number of people
58:16
that's a little bit more variable but these still are fairly close there are point eight or better coefficient in
58:22
inter-rater reliability and as far as our Peas Richards concerned as far as I'm concerned the gold standard that we
58:28
always want to try to be at a minimum at is point eight or higher and below point
58:34
eight still might be useful it's certainly a promising indicator point six two point eight is not useless that's still pretty good information but
58:41
it needs to be improved below point six you know point four two point six is well there needs to be more research
58:47
done but there's definitely something there and then point two two point four is well there's something but we got a
58:53
long ways to go before we understand and then below point two is basically random you might as a flip a coin and sadly you
58:59
see published all the time on PBS and YouTube and NPR and air and people all
59:05
excited because this research study shows a point three or point four correlation to this effect in this
59:10
effect you know this causality etc and this correlation and that is not strong
59:17
at all and we see a lot of people and and the beautiful thing about the red
59:22
book love this about the red book is it takes time to tell you and and tell you
59:28
how they did it and how much and what the sample sizes were the N size etc what the coefficients are so for example
59:36
one of the ones we like thinks the LR let's see get the right okay that's the
59:43
whole leisure battery there's the LMS let's look at the numbers I'm there yeah let's go through the LMS so leisure
59:49
motivation scale and has a nice summary page or two that you can just quickly jump to before going deeper so suggested
59:56
levels as far as level of functioning they need to have an IQ of a adapted IQ of 80 or above mental age 12 years above
1:00:02
Rancho Los Amigos level of 7 or above reality orientation level of mild snow orientation disability this lets us know
1:00:10
which clients are potentially appropriate Oh interestingly enough this is Jacob beard and Mona ragab the guy
1:00:17
who does the green book tells you the time needed to administer on average etc
1:00:23
how and how much to score at etc and then the reliability validity has a number of sub scales so under the
1:00:30
intellectual subscales and and cross-referenced 0.9 coefficient under
1:00:38
social and social 0.92 comp c mattis 3.9
1:00:43
one stimulus appointed 0.9 that's a strongly indicated a tool but we got a
1:00:51
look at the sample sizes things like that because some of the sample sizes in here say like 20 participants as opposed
1:00:57
to 120 participants or sometimes they've done it over years and testing and retesting and it's been consistent over
1:01:03
all those years and say have a huge aggregate so that's a better tool than one that has had one study of 20
1:01:08
participants it is wonderful that this book gives you that info see you can make an informed decision as a
1:01:14
professional on which tools you want to use in your practice well there is no
1:01:22
activity analysis as far as I can find I haven't gone through the let's take a look at the green book but I don't think
1:01:27
they're saying in the green book there's nothing in the red book and I've gone through all the other books who do have activity analysis templates but none of
1:01:34
them are complete they're all partials I've been emailed a few examples from people's professions that either they've
1:01:40
done themselves or their facility provides and they're all kind of partial
1:01:45
even the ones that are supposed to be complete really aren't very complete because for example we do modalities
1:01:50
like music and role-playing and the assessment tools don't include ways to determine which musical
1:01:57
instrument or musical activity would be appropriate for this person's functioning there's no questions in
1:02:03
their assessment tool that would address that to give us an idea of which would be best give us a general level from the
1:02:09
other questions but helping us differentiate with that modality it's kind of lacking and it's just a way of
1:02:15
phrasing the questions and making sure it's all-inclusive with role-playing gaming way off there's a lot of stuff
1:02:20
that's not asked that would help us determine which role-playing game would be the best one to use with the
1:02:25
population now we know from decades of experience I've been involved with role-playing games since 1977 that No
1:02:31
thank you evil was totally appropriate for ages five on up of all kinds of levels of functioning and that vampire
1:02:36
the masquerade would not be appropriate for five-year-olds pretty easy a lot of people could Intuit that pretty quickly
1:02:42
but there's no assessment tool that you could do an activity analysis on all the different role-playing games out there
1:02:48
or just between those two between oh thank you evil you could do the same you would do an activity assessment on both
1:02:54
and you'd get the exact same results and so according to your matrix if you were to put this in a computer program you
1:03:00
would be saying five-year-olds are okay to play vampire the masquerade girl I think the only it would show up is maybe
1:03:06
a reading level would be problematic but that's about it so please your involvement leader in
1:03:16
motivation you know I'm just doing a quick look here in the Green Book see if there's anything about activity analysis since again I haven't had time to read
1:03:23
this but this is a real hot-button topic because again this is so fundamental to
1:03:28
what we do nope nothing our activity analysis in the green book so where it is covered is
1:03:35
again in the cookbook this is where lots of people are taught that David Austin
1:03:40
had recommended I take a look at his I need to put a post-it in there because he has a whole little section it's not a
1:03:48
lengthy section but he does go into it and provide some examples there it is
1:03:53
2:17 through to 20 and then 347 to 349
1:03:58
so 217 and I've got it folded over well
1:04:04
these are all great questions but it's not really an
1:04:09
activity analysis form it's it's it's the interview questions that you would want to ask and put into a form but it's
1:04:15
not complete right and it's some great questions and we take all that in account part of the process of
1:04:21
developing a tool is find all available resources and start huge and then narrow it down through redundancy and other
1:04:27
things and rephrasing the questions finding what works best on a question by question basis and then one or two of
1:04:34
these other books also has activity analysis in it but none of them are complete and this is everything and
1:04:41
talking to everybody on the ATRA list the at rekon forints asking all around now for about six months I've been
1:04:46
asking around this is all I can find and then the emails and it's sent to me this
1:04:52
is a core part of what TR is about and we don't have a standardized well tested
1:04:58
one or more tools with any kind of
1:05:03
established reliability even just tested anywhere what I can find is we go to
1:05:09
academia.edu and research gate net a number just in the last few years a number of people have done Studies on
1:05:15
recreation therapy activity analysis and how incredibly flawed they are and and I
1:05:21
you know and and I already found that again the binary question ones tend to have a good inter-rater reliability of
1:05:27
0.8 0.9 or better but everything else I had people rating on a scale of 1 to 5
1:05:33
so like simple to complex quiet to loud etc anyway from a 1 to a 5 I might as
1:05:41
well flipped a coin the the coefficient was effectively 0 for just a number of
1:05:51
different disciplines when we get to just CTRs trained it was still often
1:05:56
based on their age and experience and their tool set of activities still at
1:06:02
point 2 point 4 the best I've seen was 0.6 and that's it
1:06:08
that's not good that's not good at all so I have been having our researchers
1:06:13
and I work together we are trying to put together a decent activity analysis to
1:06:20
that's quite lengthy right now Oh we'll worry about shortening it when we've got it working properly and we've covered
1:06:25
all the bases and then we'll worry about trying to keep it above a point eight or about higher but by shortening the
1:06:31
duration and complexity of it if you know more please comment please reach
1:06:39
out to TR talk show at gmail.com comment on the video etc if you have resources
1:06:44
with links to point two that you think would be helpful please please please share that and we will gladly share that
1:06:50
with others through our Twitter and Facebook etc going over here a bit and I'm gonna keep bringing this up because
1:06:56
it's such a foundational issue there it'll Cu let me make sure I didn't miss
1:07:01
a topic completely so some of the things we all other assessment tools we're looking at our genre interest
1:07:06
assessments so let's say you won't interested in seeing people like to read well you need to know what genre is they're gonna like and you might want to
1:07:12
know what kind of story style they like so a genre interest assessment tool is
1:07:17
another tool we've been developing it's basically just a long list of different genres that are available out there and
1:07:23
it's a long one it's it it includes like biblical and all these other things we want it to be as inclusive as possible
1:07:29
right now it's too long we're hoping we can shorten it without hurting its efficacy but right now its efficacy is
1:07:35
high if people say they like this and they rate how much they like it you know
1:07:41
on a Likert scale then we know which books to recommend or not recommend to
1:07:46
them as far as from a genre perspective but then there is reading style or play style and there are some tools out there
1:07:54
for play style we've been trying to find better ones for role-playing game style
1:07:59
because that's a more complex activity than most role-playing games are such a
1:08:05
complex multivariate activity that's part of the challenge with doing research in that field but it's also I like that challenge so we've also been
1:08:13
working on there's three semi established fairly well-established play style assessment tools out there
1:08:18
they're all for video games we've been trying to expand and adjust that to
1:08:23
include video versions of role-playing games tabletop versions live-action versions of hybrids so we get an idea of
1:08:30
people's different play style making sure it's applicable across all of them we think that's gonna make a better tool and that play style
1:08:36
assessment well right now it's geared toward role-playing gaming should be able to tell you about other activities there are general play style assessment
1:08:45
tools out there there's a number of them and some are better than others but if you're trying to figure out what is the
1:08:51
right video game or the right role-playing game or the right live
1:08:56
action game for a participant as far as their individual styles so we already
1:09:01
talked about an activity analysis that tells us what's appropriate to the activity for their level of function
1:09:07
now we're going more individual right let's say we go from a broader social
1:09:13
phobia type thing to now we're going to a more specific that individuals personal tastes and preferences has
1:09:20
nothing to do with functional level it's just personal tastes and preferences well that's what the play style
1:09:26
assessment so some people if you use the Bartle taxonomy which is heavily flawed but as easy for people to understand you
1:09:32
would have people who are explorers people who are socializers people who are puzzle solvers and people who are
1:09:38
into combat they call killers but murder almost whatever if they really like the combat in the action
1:09:43
those are quadrants that can from the assessment questions you can kind of figure out where they're leaning more
1:09:48
towards and what they'll enjoy more because if you put somebody who loves to pulp solve puzzles into just a social
1:09:56
game they may and then there aren't really puzzles associated with that social interaction the sign language for
1:10:02
boring um they're not really gonna be that well engaged and you're gonna
1:10:08
you're you're you're gonna have to be more trial and error right we want to reduce the trial and error of TR
1:10:13
practice as much as possible here so if you have a place a good effective play style assessment tool now you know much
1:10:20
more specifically which game we could say whether Dungeons and Dragons versus Doctor Who between their genre interest
1:10:28
and their play style interest is going to be more appropriate when engaging them so these are other tools we're
1:10:34
working on among others there's there's some others out there but that that's some examples so I hope that this
1:10:39
conversation well right now monologue but I hope it will trigger a conversation you found helpful if you're
1:10:45
student I hope you find that you learned a lot of new things if you're experienced professional and in
1:10:52
the TR field or other fields that you found these thought-provoking just
1:10:59
things and if you have experiences that you either disagree please civilly wonderfully welcome
1:11:05
disagreement suggestions for improvement resources etc please post them to the
1:11:11
YouTube or contact ER doc show at gmail.com so that's it for episode 4 we had a pretty long episode today well
1:11:20
that's weird that okay so we're gonna go ahead and wrap it up this is episode 4
1:11:25
again October 8 2019 we'll be back again next Tuesday 1 to 2 p.m. Pacific time
1:11:31
again TR talk-show calm for the links to our YouTube channel until we get to a thousand views of our videos and such we
1:11:41
can't have a custom YouTube channel URL they change that whole process so do please like the video whether you
1:11:47
disagree or not that's okay but but if you at least like that we're doing this
1:11:52
talk show whether or not you agree with the subject matter or opinions expressed herein please like it and help spread
1:11:58
the word and let's get the views up then we'll be able to make it youtube.com /tr talk show or something like that that's
1:12:04
much easier to get to till then you got to go TR talk show com go to livestream and then there's a linking click there
1:12:10
to get to the channel because otherwise the channel is a really long random string so I welcome your feedback and
1:12:17
comments and again if you're interested in being a guest who wants to cover any of these topics or other topics you want
1:12:23
to talk about your upcoming book your upcoming research things in your own practice field since they're fewer there
1:12:30
aren't as many researchers and tiaras we'd like but there's lots of practitioners so if you have evidence-based practice things you want
1:12:36
to discuss wonderful we'd love to have you on the show we're all about
1:12:41
spreading the word about so we are happy to advocate and promote things that are related to TR and help spread the word
1:12:48
but we're also going to be critical write as much as I'm a fan of TR is you can hear I've also have my criticisms
1:12:54
and worries because I want to see the TR industry flourish and it looks like
1:13:00
watching 15 years it feels like the last few years it's been floundering it seemed like it was really really doing
1:13:06
well and now it feels like it's occupational therapy is eating our lunch I think there have been more organized
1:13:12
they I think they've been doing a better job on marketing and lobbying and I'm
1:13:17
really worried with the recent expansion into recreation as part of tea about the
1:13:22
harm that's happening to TR and that we're not getting our act together so you know all these things advocacy
1:13:29
research evidence and practice various practice problems social issues
1:13:34
biopsychosocial old spiritual etc all relevant topics would love to have you on the show either commenting or as a
1:13:41
guest and I am looking for one or more co-hosts so that we can not have a
1:13:46
monologue and have a more interesting do dialogue of multiple people experts in
1:13:52
the field from different aspects of TR industry so please do email TR talk show
1:13:58
at gmail.com if you're interested in that wherever you may be be well and happy therapeutic recreation
1:14:23
[Music]
If you try to write with a wide general audience in mind, your story will ring false and be bland. No one will be interested. Write for one person. If it’s genuine for the one, it’s genuine for the rest.